Great Egg Drop
A purposeful problem-solving team activity that comes with a thrilling climax
At A Glance
Groups are provided with identical resources to build a ‘vehicle’ for an egg to travel from a tall height to the ground, hoping that it will prevent the egg from breaking upon impact.
What You Need
- One egg (not hard-boiled) per team
- 20 plastic straws per team
- 1 metre (3-4’) of masking tape per team
- Paper and pens (optional)
- A large plastic sheet
- 1 -2 hours
What To Do
Like many group activities, you are encouraged to really ham the presentation of this exercise to the max! Develop whatever scenario you care to think of, but be committed and make it fun.
For example, introduce yourself as a famous astro-physicist, and explain that you are seeking the best way for humans to land onto the surface of Mars. You plan to divide your group into competing teams of engineers, who will be charged with the responsibility of building a space-craft that will not only transport humans safely to Mars, but more importantly, help them land in one piece. Whatever…you are now ready to present the task.
Each ‘team’ will be given identical resources – an egg, a set of straws, and a short strip of masking tape. The challenge is to build the strongest vehicle for an egg to safely travel a distance of 3 metres (10’). Why? Because, this is a prototype of the very spacecraft that will carry humans to Mars, of course! However, the distance will be gravity-fed, i.e., it will be dropped from a height, and land with a thud on the ground (that’s why you need the plastic sheet – it’s a landing platform).
Announce that each team’s vehicle will be judged on engineering quality, efficiency of resource use, aesthetics, and naturally, on the survival of the egg. Feel free to add other forms of criteria too. Once all of the questions have been answered, and you have distributed the materials, declare that their time has begun. Allow at least 45 minutes for each team to prepare their craft.
Finally, the program reaches a huge climax when each team returns and, under a veil of secrecy, submits their vehicle for testing. Leading with shouts of “10, 9, 8, 7…” and so on, you drop each vehicle from a height – one at a time (standing on a table works pretty well) – and await the results.
Typically, the egg will erupt with a fit of yellow and white splatter. Even a tiny flow of yolk will be sufficient for the crowd to go wild. Sunny-side up, anyone?
Variations
- Add a variety of materials to those above, such as balloons, rubber bands, cotton wool, etc.
- Ask each group, as part of their overall objective, to prepare a short presentation to accompany the launch of their ‘vehicle.’ Paper and pens can be used to design a ‘marketing campaign.’ Points are further awarded for creativity, originality and believability of their spiel.
Taken from ‘Count Me In: Large Group Activities That Work’
If you know of a cool variation to this activity, please add a comment…
Mintie Game
An awesome mixer that is as effective as it is delicious
At A Glance
Starting with 10 treats each, people aim to earn more treats by causing as many people as possible to say the word “YES” in their ensuing conversations.
What You Need
- 10 ‘Minties’ or other sweet treats (preferably wrapped), per person
- 5 – 10 mins
What To Do
Ohhhh, this seems so easy to do, but I swear the simple exercise of not saying “YES” is so hard.
I first played this game with ‘Minties’ (refreshingly chewy mint lolly), but it works just as well with any sweet treat. Distribute an exact number, say 10, to everyone in your group, and then just as quickly, tell them not to eat them – just yet!
Now, invite your group to mix and mingle with each other, engaging in conversation as often as possible. Encourage them to introduce themselves, exchange pleasantries etc, etc, and then engage in the fine art of conversation. But this is not just any form of conversation; your goal is to cause the other to say the word “YES.” Every time your partner utters this pleasantly uncomplicated word, you gain a Mintie. The person with the most Minties at the end ‘wins.’
My favourite line to gain a quick Mintie? I spy anyone on their own, approach them and calmly ask “Do you have any Minties left? “Yes I do, er…arghhhhhh..” Works like a charm.
Variation
- Substitute the word “YES” with other colloquially popular words such as “LIKE,” and if you want to make it really difficult – the word “AND.” It’s near impossible!
Taken from ‘Count Me In: Large Group Activities That Work!
If you know of a cool variation to this activity, please add a comment…
Clumps
Zany, fast-paced energiser designed to mix people frequently
At A Glance
People quickly form a series of temporary groups matching the number called by the leader.
What You Need
- 5 – 10 mins
What To Do
This is so simple, yet so good. Gather your group around you, and explain that, in a moment, you will shout out a number – any number from, say one to ten (the bigger your group, the bigger you can make the top end). Immediately, everyone must form a group consisting of that number of people. In my experience, groups get very huggy at this point, and form little fortresses with their bodies to prevent others from joining their little huddle.
Naturally, you will often get a few poor souls left over, the so-called remainder, if we speak in the language of long division. At this moment, you have several options. You can eliminate these folks, move them to the side, and continue with the next shouted number, and so on until you get the lucky ‘winners.’ This is fine; however, I think it’s best to simply shout another number. It keeps the energy up, is much less competitive, and more fun for everyone. And the look on the faces of the ‘dejected’ when they hear the next number called (‘I’m saved’) is priceless.
Move from five to three, then up to nine and back down to four so that a high degree of mixing occurs. Shout “ONE!” just to see what happens.
Variations
- Add the proviso that when a new number is called, a person cannot form a group with anyone who was in their previous group (as much as is possible). This tweaking of the rules will spoil the plans of those crafty individuals who prefer to stick together, simply opting to ebb and flow in terms of their membership number at any point in time.
- Form a group according to a simple, easily-accessible category, such as dark-coloured tops, brand of running shoes, gender, colour of eyes, etc. Similar to Categories.
- Once formed, instruct the newly-created groups to use their collective bodies to make the shape of a letter of the alphabet, or numeral, or object, e.g., table, house, car, etc.
Taken from ‘Count Me In: Large Group Activities That Work’
If you know of a cool variation to this exercise, please add a comment…
Quick Shuffle
A good introductory, success-oriented exercise.
At A Glance
A group works together to re-shuffle seven people back to their original positions of a line in which they were standing prior to the group closing and then re-opening their eyes.
What You Need
- An open space.
- Minimum of 10 people.
- 10 – 15 minutes.
What To Do
Be careful not to reveal too much in this briefing, lest you give your group a clue as to what’s about to happen. It’s not critical, because you can always up the challenge, but it’s good to preserve the adventure for as long as possible.
Ask seven people from your group to stand in one line, side-by-side, in front of the rest of your group, and then ask the latter to simply look at the former for about 10 or so seconds. Now, instruct those who are doing the looking, to close their eyes for 15 to 20 seconds, during which time the chosen seven will totally shuffle their positions. No one leaves the line, each person simply moves to a new spot within it.
As you will have guessed, the group now opens their eyes and is charged with the responsibility of re-shuffling the group back to their original configuration. It is quite likely that not even the seven people will recall their original positions correctly – because they didn’t see what was coming either, and that’s OK.
The guts of this activity is about the looking group working together co-operatively to solve the problem. Like most initiatives, it’s not always about getting the right answer. To this end, and to prevent a “hero” from doing all of the shuffling, be sure to frame this simple exercise as a “group” problem, and suggest that every “looking” person takes a turn in making one shuffle at a time. The chosen seven should remain silent at all times during the shuffling process.
Of course, after the first round, everyone is attuned to memorising the formation of the line when the activity is repeated, but there’s still plenty of room for disagreement. Naturally, applaud the idea of using pen and paper, but disallow it!
Variations
- If you have a large group, create several sets of seven, with matching groups of three to five people to do the looking and re-shuffling.
- Experiment with larger look-at-me lines, of say 10 or more people.
- Moving only one person at a time, record how many moves it takes for a line to be correctly reshuffled.
Taken from ‘No Props: Great Games with No Equipment’
If you know of a cool variation to this activity, please add a comment…
Toe Tag
A hop-step-and-jump tag game that quickly raises the energy of your group.
At A Glance
Starting back to back, two partners spin around on “go” and try to “tag” the toe of their partner before they get tagged.
What You Need
- A flat, open space to accommodate lots of frenetic activity.
- Minimum of 2 toe-taggers.
- 2 – 5 minutes.
What To Do
This is a perfect 2 minute filler that has the power to transform your mopey group into a ball of energy.
You need groups of two people. Ask everyone to start with their backs to their partner, and on an appropriate signal like “go”, both partners spin around 180 degrees to face one another and engage in a dance-like combat. Each person attempts to “tag” the toe of their partner gently before one of their own feet gets tagged.
Be sure to remind your group that you said “tagged” and not “stomped” – this will make all the difference between many fun rounds, and a lot of sore feet. Play best of three rounds, but if you lose the first two, better make it five!
Variations
- If too much energy is expended chasing your partner, a less aerobic version is to start by facing your partner and holding their hands.
- Form a circle with your group holding hands. Each person attempts to “tag” the feet of their immediate neighbours. As soon as a person has had both feet tagged, they retreat from the circle, the group re-joins, and the game continues until the final two “toe taggers” duel.
Taken from ‘No Props: Great Games with No Equipment’
If you know of a cool variation to this tag game, please add a comment…