What Is Fear?
I came across this wonderful little acronym the other day – FEAR: False Evidence Appearing Real.
While a bit of fun, I also believe it reflects a universal truth…
Other than those times when you are, for example, confronted by a shadowy figure brandishing a big knife in a dark alley, most of our fears are simply made up. That is, most of what we fear is simply a story we tell ourselves. You know the type … I’m afraid that I won’t make it … I’m too frigthened to try … or the old stand-by, I don’t want to look silly, etc, etc.
Many situations we fear are simply not true, right here, right now. We’ve made them up. We seek as much evidence as possible to convince ourselves that the “story ” we are telling ourselves is in fact true. We even seek agreement from others to galvanise our concerns, eg “Don’t you think that …?”
If you are someone who seeks to inspire others, help them to see their fears for what they really are… just a story, something they’ve made up, that, if not distinguished for what “fear” truly is, may prevent them from achieving something pretty special.
The old saying, “there’s nothing to worry about” is right on the money – there really is nothing to worry about because what you fear has not occurred. What you fear is the story of what might happen, not what is actually happening. And, in most cases, never does happen.
So, what could YOU achieve if you knew you couldn’t fail?
Or, your students, your children, your staff, etc…
Make a difference in someone’s life today, and help distinguish (remove) their fears.
How Not To Pick Partners
Your approach, or the manner in which you manage your group, is everything. And this couldn’t be more true than at the beginning of your program.
Consider that one of the most frightening things you could ask your group to do is the seemingly innouous command “pick a partner.” To some people, including yours truly, when I was young and asked to pick a partner, the words I heard were “find someone who likes you.”
Now, I’m not saying to never use these words to form pairs; I’m suggesting that this partnering technique may be less successful, or perhaps even awkward, at the beginning of your program, especially for some of the less confident, less able or less “included” members of your group.
To avoid the socially clumsy moments of “…you’ve only picked me because there was no one else,” or “… you wanted to hit on me,” or “…you had to,” etc, give people a reason to be with someone. A reason that you specify, for example, Find someone who has … “similar length of hair to you … same colour eyes as you … same size hand as you … similar looking knees … etc,” you get the idea. The more random and silly, the better.
It’ll rarely work out perfectly (that it is say, you may need to invite some folks to simply partner up with anyone because they can’t find a match), but it will provide an initial framework in which to search for a partner, and it will have little to do with ability, looks or gender.
For more ideas about how to divide groups up randomly, check out ‘Count Me In: Large Group Activities That Work.’
What do you think? Leave a comment here…
Sticky Beak
Filed under: De-inhibitizers, FUNN Games, Ice-Breakers
A quick elimination exercise that is totally FUNN
At A Glance
With a small roll of masking tape sitting on the end of their noses, inviduals attempt to ‘steal’ other people’s tape by gently pushing against the latter’s nose.
What You Need
- Roll of masking tape
What To Do
Just had to share with you this really simple, but totally hilarious activity I tried out for the first time last week with a group of students…
To save time, prepare a bunch of pre-cut/torn pieces of masking tape in advance, one peice for each person in your group. Cut each piece to approx 10cm in length.
Ask each person in your group to grab a piece and then roll it into a circle where the two ends meet, whereby the sticky side is facing out. Then, invite each person to place this sticky apparatus onto the very end of their nose. For longer staying power and strength, people may clamp down the tape (using the inside of the sticky tube) onto their nose.
Finally, on “GO,” invite each person to engage with another, face off, and move gently towards the other in an attempt to have their sticky beak touch their partner’s sticky beak, then quickly pull back. In 9 out of 10 cases, one person will lose the tape from their nose, because it now sticks precariously to the end of their partner’s taped nose.
The game continues with those who still posses a sticky beak attempting to eliminate all other competitors, until at last, one person remains – the winner! Keep your camera handy, because (evidently) the elongated masking-taped nose of the winner is worth a shot.
To get a sense of what you could end up with (thanks to Daryl), I’ve added a couple of photos!
PS: It’s OK for people to occasionally tamp down on their original masking tape circle, to help it to remain stuck to one’s nose. But… mashing all of the accumulated tapes into one big sticky mess is not kosher!
Variations
This is still new to me, but… do you know of any variations? If so, please share in the comments…
Lean Walk
A simple two-person exercise that invites the development of trust
At A Glance
Two people lean on each other’s shoulders as they walk on a journey.
What You Need
- 5 mins
What To Do
Are you looking for a new way to move people from point A to point B that’s quick and easy? Give this a go…
Invite each person in your group to find a partner, for example, someone who has similar length of hair to them. Ask for a voluneteer to step forward so that you can demonstrate what the activity looks like.
Ask this willing volunteer to stand to one of your sides, and then lean in on your shoulder, as you do the same to them. Looking from the front or back, the two of you should look a bit like an unspide-down V. Then, your objective is to walk together towards some point (to the next activity, for example) leaning all the way. A quick 3 second demonstration, and your group should be good to go.
Encourage partners to test how far they can lean (ie move their feet further away from the centre) as they walk, while still retaining a solid, comfortable stance. Naturally, warn about the dangers of pushing past reasonable boundaries, lest heads smash!
I love this exercise, if for no other reason than to “move” people from one spot to another in a unique manner. But, it also subtlely develops trust and co-operation, and a handy lesson in physics too.
Variations
- Invite partners to swap sides, so that they lean on the other shoulder.
- Invite groups of three, where one person walks upright in the centre of two others who lean towards them.
Thanks to Nate Folan, Project Adventure trainer (USA) and good friend who showed this to me recently.
If you know of a cool variation to this ice-breaker, please add a comment…
Jump In Jump Out
A crazy, energetic group exercise that will trigger tons of laughter
At A Glance
Holding hands in a circle, facing the centre, a group jumps in, out, left or right of the circle in synch with their leader’s instructions.
What You Need
- Open, flat space to form a circle
- 5 mins
What To Do
This exercise is almost impossible not to stuff-up – which is the whole point. I promise you, Jump In Jump Out WILL cause your group to laugh out loud.
Ask your group to form a circle, holding hands facing the centre. You then explain that you want them to …“LISTEN to what I say, SAYwhat I say, and DO as I say.” Next, you practice a few rounds, by calling one of four commands – Jump In, Jump Out, Jump Left or Jump Right.
The aim is for each person (the group) to repeat exactly what the leader says, at the same time they are copying what he/she does. Pretty simple, you’d think. Not! There is always a few people who move to their “other left” (or right) or just simply get confused, causing the circle to crinkle.
After 20-30 seconds, re-form the circle, and announce that you now want the group to “LISTEN to what I say, SAY THE OPPOSITE of what I say, and DO as I say.” Get it? For example, if I say “Jump In,” the group says “Jump Out” as they literally jump in. Whoooahh… just typing this out is doing my head in!
OK, give it a go. Expect tons of mistakes, confusion and laughter galore – and that’s exactly what you want.
But wait, there’s more…
Try one of these fun variations.
Variations
- Re-form the circle, and announce that you want the group to “LISTEN to what I say, SAY what I say, and DO THE OPPOSITE of what I say.” For example, if is say “Jump Left” the group is invited to say “Jump Left” as they jump to the right.
- Add extra commands, such as “Jump Twice” or “Jump High” or “Jump Two the Left/Right”.
Thanks to Paul Radcliffe, who passed on this gem to me during an Project Advenutre workshop in Boston, MA July 2010.
If you know of a cool variation to this ice-breaker, please add a comment…
Elevator Air
Filed under: De-inhibitizers, Ice-Breakers, Warm-Ups & Stretches
A gentle, yet experiential way to introduce the desired tone of your program.
At A Glance
People cross to the other side of the circle in which they are standing in the manner of various ‘mind-states.’
What You Need
- A flat, open area to accommodate a wide circle.
- Minimum of 10 people.
- 5 – 10 minutes.
What To Do
Everyone knows what it means to be in an elevator. You step in, no one looks at you, you press the button for your floor. Doors close, and you instinctively glance up at the numbers blinking above the doors as if it holds the answer to the meaning of life. Moments pass, and you glance up again and can’t believe that you still have 10 floors to go. You can’t wait to get out… you know how it goes.
Share a little of this with your group, to get them ready for the what’s next. It will often spark a chortle or two, perhaps even a few comments about how dumb this all seems. Which, if this happens, is just perfect, and I recommend you allow it to occur.
Starting with a large circle, invite every person to simply walk to the other side of the circle from where they are standing as if they had just entered an elevator. No talking, barely any eye contact, and certainly no interaction. Take note of what happens, how it feels, etc. This is ‘Elevator Air.’ Ask your group to comment on how it felt for them.
Okay, ask everyone now to return to their original spots in the circle, but this time as if they were entering a room full of people they knew and had not seen in a long time. This is ‘Long Lost Air.’ Again, observe what happens. Without even saying it, I can guarantee they will instinctively go out of their way to interact with one another.
Now, put it to the group, which atmosphere felt the most comfortable? Which atmosphere do you believe would be the most productive? You can probably see where this is heading, right?
Take just a few moments to establish what caused the difference, and to connect this to your program. Typically comments such as “it was safer”, “I felt trusted”, “I knew everyone better”, “I was able to take risks” will be offered. Fantastic! Suggest that this is exactly what you hope to achieve with your program, and importantly, you invite every member of your group to take responsibility for creating this atmosphere right here, right now. You’re ready to move on.
Variations
- If your group needs a little warming up between ‘Elevator’ and ‘Long Lost’ Air, try ‘Highway Air’ – you know, that generally friendly, safe and more curious way we are with others when we are driving our cars as we acknowledge others in the vehicles. But of course, avoid any ‘road rage’ suggestions.
- Add a further (final?) crossing in the manner of walking into a wild party. Discussion can still follow which looks at the impact of “being” this way with people. For some, this will be very positive / fun, but for others, perhaps scary.
Taken and adapted from ‘No Props: Great Games with No Equipment’
If you know of a cool variation to this ice-breaker, please add a comment…
Serious Play
Hi folks,
If you have ever thought (or hoped) that there was a connection between play and someone’s well-being, then you’ll love what I’m about to share with you.
The book ‘Play‘ by Dr Stuart Brown speaks directly to the connection between the critical importance of play and people’s well-being. As I’ve often wondered, Dr Brown’s research confirms that a state of play (as defined below) triggers the brain to embrace learning more effectively than most other tools.
You can listen to Dr Brown speaking at a conference here.
You can learn more about his book here.
Properties of Play (pages 17-18) – that is, what is it, distinct from other activity?
- Apparently purposeless – done for it’s own sake.
- Voluntary – the player deternimes their own level of participation, if any.
- Inherent attraction – as I say, fun is pretty hard to stand away from.
- Freedom from time – ever notice that when you’re fully engaged in something you like to do, time flies?
- Diminished consciousness of self – the focus is always on the doing, not on the who.
- Improvisational potential – rules rarely matter, and when used they are easily changed.
- Continuation desire – you wish you could play forever.
One of the most important things Dr Brown has to say is…
“Play is a state of mind, rather than an activity. Remember the definition of play: an absorbing, apparently purposeless activity that provides enjoyment and a suspension of self-consciousness and sense of time. It is also self motivating and makes you want to do it again. We have to put ourselves in the proper emotional state to play.” (page 61)
This is SO true.
Play has little to do with the activity, and everything to do with what you bring to it. Geez, even washing the dishes could be considered play, IF you prepare a playful emotional state of play to it!! I believe this understanding could have an ENORMOUS impact on our curriculum, and in particular, the manner in which we teach it!!
Dr Brown has many controversial things to say, such as:
- There is a strong connection between a person’s ability to use their hands (at play) and their ability to solve problems;
- Social skills and intelligence is strongly related to a person’s propensity to play.
- The opposite of play is not work, rather it is depression!!
- The basis of human trust is established through human play signals.
What do you think? – leave a comment below…
I think he’s right on the money, and makes me even more passionate than ever to inspire people to integrate a sense of play into their curriculum / programs.
In conclusion, what does this all mean to you and me? Here’s what Dr Brown suggests (pages 206-216):
- Study your play history.
- Expose yourself to play.
- Give yourself permission to be playful, to be a beginner.
- Fun is your North Star, but you don’t always have to head north.
- Be active.
- Free yourself of your fears.
- Nourish your mode of play, and be with people who nourish it, too.
Have FUNN!
Madagascar Rescue
A creative group initiative that combines many problems into one.
At A Glance
A group standing on a large tarp must first manage to flip the tarp upside-down without touching the ground, and then rescue a series of objects strewn around them.
What You Need
- A large tarp (preferably non-rip material)
- One “stepping stone” per person
- Bunch of objects, such as soft toy animals
What To Do
This initiative is a classic example of how much fun it can be to combine two or more individual problem-solving activities into one. In this case, I am adding Turn A New Leaf to Stepping Stones.
Start by placing the large tarp (approx 2m x 3m works well for 15 people) on the floor, and randomly distributing a bunch of soft toys around the area. Now, ask your group to stand on the tarp entirely, that is, no overlapping of feet or other body parts. Distribute a piece of driftwood (stepping stone) to each person.
Set the scene by describing that the group is standing on the underside of a capsized ship which was bound for Madagascar (ie think of popular animated movie of same name). The ship was full of exotic animals, and sadly, they have now been tipped into the ocean, and will drown within 30 minutes (or other seemingly appropriate time-frame).
Explain that the group’s first task is to upright their vessel, and then, to rescue all of the animals using the drift wood they have been supplied.
In an effort to flip the tarp, the group is not permitted to step off or touch the ground at any time. Without giving too much away, most solutions normally involve twisting the tarp at one end and moving people from one side to the flipped-side. Dispense whatever penalty for outside touches seems reasonable, but I normally require the group to start over.
Then, upon uprighting the ship, the group’s next task is to rescue the strewn animals. Again, no one is permitted to step into the ocean (ground), but may use the drift wood (stepping stones) to traverse the area safely. But, two rules apply – every stepping stone MUST maintain total physical contact with the group at all times (ie if a stone is left untouched for even a split-second, for example, between steps) that stone will sink (ie it is removed from the game), and if someone happens to touch (or fall) into the ocean, they must return to the ship. Note, if a person should “fall” (requiring them to return to the ship) and no one else is touching the stepping stone at the time the first person fell, that piece of drift wood is also removed from the game. Yeah, I know, it’s brutal!
Clearly, there are tons of opportunities for teamwork, communication, leadership and problem-solving skills to be exhibited here. Game continues until all of the animals have been safely rescued, or… all of the stepping stones have sunk!
Variations
- Extending the scenario, explain that owing to tidal patterns, some animals may “drift” (ie change their location) relative to the ship at any time. Alter the tides at your discretion.
- Use a tarp that is too difficult to flip with everyone standing on it. This will invite the group to be creative, to discover perhaps that some members of the group will have to float on their drift wood (stepping stones) until the ship is righted.
- Rather than a higgly-piggly distribution of animals, place them in a zig-zag formation away “behind” the ship. Or, place the animals in an upside-down Y shape requiring the group to split left and right perhaps to complete the rescue.
(with thanks, and adapted from David Wright, NS, Canada)
If you know of a cool variation to this exercise, please add a comment…
One Duck
Another one in a long line of hilarious it-should-be-so-easy-to-do activities.
At A Glance
Sitting in a circle, each person recites one part of a four-part phrase which multiplies each time it is completed, until the group has recited each part five times in a row without mistake.
What You Need
- A comfortable, open space possibly with chairs.
- Minimum of 8 and up to 15 people.
- 10 – 15 minutes
What To Do
Form your group into a circle and ask the participants to repeat the words “One duck – fell in – the pond – kerplunk”. The punctuation is deliberate, and should be reflected in the way you recite the verse the first time, ie it goes something like this “one duck” (pause) “fell in” (pause) “the pond” (pause) “kerplunk”. Consider it a stanza comprising four parts.
Instruct the group that you would now like them to repeat this verse – one person at a time in a clockwise direction – saying only one part at a time. For example, the first person will say “One duck”, and the person to his / her left will then say “fell in”, and so on.
Now for the tricky bit. When you get to “kerplunk”, the verse is repeated again, but this time, each part of the stanza is said twice. So, the next person (ie fifth person in turn) says “One duck”, followed by their neighbour repeating “One duck”, then passing to the next person who says “fell in”, and the next repeats “fell in”, etc, etc. Keep going, until you get to the “kerplunk” and “kerplunk” parts.
No prizes for guessing what happens next (I told you this was easy). The verse continues around the circle, this time with each part being repeated three times, then four times, and to achieve the all-time world’s record, a climactic fifth time!! One duck, one duck, one duck, one duck, one duck, fell in, fell in, fell in, and so on and on it goes. If your group can make it to this level, you all deserve a huge round of applause, or a long lie down!
Explosions of incredulous laughter will break out when someone, typically, forgets how many of which part of the verse has already been uttered. It seems so easy to count to five, yet after many failed world record attempts, I totally understand why the record is so elusive. Give it a go.
Variations
- Have the verse circle the group in the opposite direction.
- Make up your own little verse, with perhaps five, six or even seven parts. Arghhhh…..
Taken from ‘No Props: Great Games with No Equipment’
If you know of a cool variation to this activity, please add a comment…
Dead Ant Tag
A crazy tag that involves a little co-operation.
At A Glance
Upon being tagged, a person is obliged to lie on their backs with arms and legs extended into the air, and wait to be lifted by others to a designated spot, at which point they can return to the game.
What You Need
- A large, flat open space with boundaries.
- Minimum of 10 ants.
- 5 – 10 minutes.
What To Do
Make up whatever story you care to tell your group (such as “someone has just kicked off the top of an ant-nest, and all of the ants are now frantically searching for their home”), and then spread your “ants” all about your space. Then clearly designate one or more areas as “ant farms.” Ask for a volunteer who would like to be “it” first, and on “go,” this person runs around trying to tag everybody else. Pretty basic set up so far.
Next, explain that when a person is tagged, they are obliged to suddenly drop to the ground and, lying on their backs, wiggle their arms and legs into the air exclaiming “dead ant, dead ant” ad nauseam. This will act as an emergency signal to all other still-in-the-game ants to rescue one of their own. These paramedic ants (no more than four) will grab one or more limbs of the dead ant, and lift them gently to the safety of the closest “ant farm”. As long as the paramedic ants remain in contact with the dead ant, they can not be tagged by “it,” ie this is just one incentive to save souls.
Upon being gently placed (notice, I have used the word gently twice now!) onto the spot of the ant farm, the dead ant will experience a miraculous recovery and swing back into the game. And so it goes on.
Variations
- For really large groups, introduce two or more ants.
- Designate an area that is somewhat to the periphery of the action representing an “abandoned picnic”. Each ant is now called to visit the picnic –eating the scraps, so to speak – as many times as possible, by placing any part of their body inside the designated area. For each visit, the group gets a nominal point (or crumb), and collectively the group will work to earn as many points as possible. Of course, they must continue to save lost souls in the process.
- Just for the fun of it, call “dead ants” anywhere, anytime (ie long after you have played), and watch as people just drop to the floor and wiggle their way through a impulsive “dead ant, dead ant” chorus.
Taken from ‘No Props: Great Games with No Equipment’
If you know of a cool variation to this activity, please add a comment…
Clothes Peg Tag
Excellent for stimulating lots of energy and action
At A Glance
Armed with a swag of clothes-pegs, a person will aim to attach as many pegs on other people, while also trying to dodge extra pegs being pinned on them.
What You Need
- A big bag of clothes-pegs
- 10 – 15 mins
What To Do
Collect as many pegs as would supply 4 to 8 pegs per person. Then distribute this same number of pegs to everyone in your group, and ask them to pin them onto their clothing somewhere. The pegs need to be accessible, that is, somewhere on the upper torso, preferably on the back, front or arms of the clothing.
I doubt you will need boundaries for this activity, because the fun is always in the centre, but go ahead and set them if necessary. On “GO,” everyone aims to take as many of their own pegs off their clothing (one at a time), and attach them to other people’s clothing. To be clear, all pegs must remain on a person’s clothing except for the one they are trying to attach to someone else. Naturally, it’s not a one-way street; often when a person is not looking, they don’t suspect that someone is slyly pinning a peg on their back.
Run the game for as long as you feel there is energy, then stop and count each person’s stash of pegs. Pretty simple, the person with the least wins.
Variation
- Try it in reverse. Everyone aims to steal as many pegs from others in their group and attach them to their clothing.
Taken from ‘Count Me In: Large Group Activities That Work’
If you know of a cool variation to this activity, please add a comment…
2010 Workshop Calendar Announced
Hi folks,
Good News – my 2010 Public Enrolment Workshops dates are now out!
NEW for this year is the Advanced Facilitation Skills workshop – two awesome days designed for a maximum of 12 people to try out their stuff and receive feedback on their programming, processing and facilitation skills. I promise you, this will be THE MOST significant learning experience that you’ll ever be a part of that WILL enhance your leadership skills. Space is limited, so sign up now.
See you soon, Mark
Moon Walking
The closest people can get to flying without wings
At A Glance
Two people holding the lower arms of a third person whose hands are on his or her hips, physically support the latter as he or she jumps into the air.
What You Need
- 2 – 5 mins
What To Do
Use a variety of Clumps, ending with “THREE” to form random groups of three people. Ask one person to place hands on hips (thumbs pointing backwards) and to hold this stance firm. Instruct the two others of this triad to approach the first person, and grab a lower arm each with their two hands, often placing one hand at the wrist and the other just below the elbow.
Upon engaging in this exercise, allow people to choose where is best for them to place their hands. What is important to stress, however, is gentle but firm grips, and that the middle person maintains a solid stance at all times.
Now, commence the countdown, and ask each of the middle people to jump high into the air. At the same time, their partners will lift their colleagues gently into the air giving extra support to allow for a jump which is higher than can normally be expected. Note, I said “gently” and “extra support” – not fling, heave or toss your jumper into the air!
Depending on your sequence, this could be one of the first occasions in which you have introduced some form of exhilarating physical rush for your participants. It will often elicit much applause and screams (of joy). Apart from the obvious merriment of jumping really high, this is also an excellent activity to introduce your group to the concept of taking care of others – which, in turn, contributes to building a feeling of trust, support and community.
Hence, your sequencing must be spot on. Do not introduce this exercise to your group unless they have already exhibited healthy levels of safety consciousness in your lead-up activities.
Variation
- Same set-up as above, but this time, invite the threesome to move forward five paces, stepping forward in rapid succession with each jump. It will almost feel like flying.
Taken from ‘Count Me In: Large Group Activities That Work’
If you know of a cool variation to this activity, please add a comment…
Great Egg Drop
A purposeful problem-solving team activity that comes with a thrilling climax
At A Glance
Groups are provided with identical resources to build a ‘vehicle’ for an egg to travel from a tall height to the ground, hoping that it will prevent the egg from breaking upon impact.
What You Need
- One egg (not hard-boiled) per team
- 20 plastic straws per team
- 1 metre (3-4’) of masking tape per team
- Paper and pens (optional)
- A large plastic sheet
- 1 -2 hours
What To Do
Like many group activities, you are encouraged to really ham the presentation of this exercise to the max! Develop whatever scenario you care to think of, but be committed and make it fun.
For example, introduce yourself as a famous astro-physicist, and explain that you are seeking the best way for humans to land onto the surface of Mars. You plan to divide your group into competing teams of engineers, who will be charged with the responsibility of building a space-craft that will not only transport humans safely to Mars, but more importantly, help them land in one piece. Whatever…you are now ready to present the task.
Each ‘team’ will be given identical resources – an egg, a set of straws, and a short strip of masking tape. The challenge is to build the strongest vehicle for an egg to safely travel a distance of 3 metres (10’). Why? Because, this is a prototype of the very spacecraft that will carry humans to Mars, of course! However, the distance will be gravity-fed, i.e., it will be dropped from a height, and land with a thud on the ground (that’s why you need the plastic sheet – it’s a landing platform).
Announce that each team’s vehicle will be judged on engineering quality, efficiency of resource use, aesthetics, and naturally, on the survival of the egg. Feel free to add other forms of criteria too. Once all of the questions have been answered, and you have distributed the materials, declare that their time has begun. Allow at least 45 minutes for each team to prepare their craft.
Finally, the program reaches a huge climax when each team returns and, under a veil of secrecy, submits their vehicle for testing. Leading with shouts of “10, 9, 8, 7…” and so on, you drop each vehicle from a height – one at a time (standing on a table works pretty well) – and await the results.
Typically, the egg will erupt with a fit of yellow and white splatter. Even a tiny flow of yolk will be sufficient for the crowd to go wild. Sunny-side up, anyone?
Variations
- Add a variety of materials to those above, such as balloons, rubber bands, cotton wool, etc.
- Ask each group, as part of their overall objective, to prepare a short presentation to accompany the launch of their ‘vehicle.’ Paper and pens can be used to design a ‘marketing campaign.’ Points are further awarded for creativity, originality and believability of their spiel.
Taken from ‘Count Me In: Large Group Activities That Work’
If you know of a cool variation to this activity, please add a comment…
Mintie Game
An awesome mixer that is as effective as it is delicious
At A Glance
Starting with 10 treats each, people aim to earn more treats by causing as many people as possible to say the word “YES” in their ensuing conversations.
What You Need
- 10 ‘Minties’ or other sweet treats (preferably wrapped), per person
- 5 – 10 mins
What To Do
Ohhhh, this seems so easy to do, but I swear the simple exercise of not saying “YES” is so hard.
I first played this game with ‘Minties’ (refreshingly chewy mint lolly), but it works just as well with any sweet treat. Distribute an exact number, say 10, to everyone in your group, and then just as quickly, tell them not to eat them – just yet!
Now, invite your group to mix and mingle with each other, engaging in conversation as often as possible. Encourage them to introduce themselves, exchange pleasantries etc, etc, and then engage in the fine art of conversation. But this is not just any form of conversation; your goal is to cause the other to say the word “YES.” Every time your partner utters this pleasantly uncomplicated word, you gain a Mintie. The person with the most Minties at the end ‘wins.’
My favourite line to gain a quick Mintie? I spy anyone on their own, approach them and calmly ask “Do you have any Minties left? “Yes I do, er…arghhhhhh..” Works like a charm.
Variation
- Substitute the word “YES” with other colloquially popular words such as “LIKE,” and if you want to make it really difficult – the word “AND.” It’s near impossible!
Taken from ‘Count Me In: Large Group Activities That Work!
If you know of a cool variation to this activity, please add a comment…
Clumps
Zany, fast-paced energiser designed to mix people frequently
At A Glance
People quickly form a series of temporary groups matching the number called by the leader.
What You Need
- 5 – 10 mins
What To Do
This is so simple, yet so good. Gather your group around you, and explain that, in a moment, you will shout out a number – any number from, say one to ten (the bigger your group, the bigger you can make the top end). Immediately, everyone must form a group consisting of that number of people. In my experience, groups get very huggy at this point, and form little fortresses with their bodies to prevent others from joining their little huddle.
Naturally, you will often get a few poor souls left over, the so-called remainder, if we speak in the language of long division. At this moment, you have several options. You can eliminate these folks, move them to the side, and continue with the next shouted number, and so on until you get the lucky ‘winners.’ This is fine; however, I think it’s best to simply shout another number. It keeps the energy up, is much less competitive, and more fun for everyone. And the look on the faces of the ‘dejected’ when they hear the next number called (‘I’m saved’) is priceless.
Move from five to three, then up to nine and back down to four so that a high degree of mixing occurs. Shout “ONE!” just to see what happens.
Variations
- Add the proviso that when a new number is called, a person cannot form a group with anyone who was in their previous group (as much as is possible). This tweaking of the rules will spoil the plans of those crafty individuals who prefer to stick together, simply opting to ebb and flow in terms of their membership number at any point in time.
- Form a group according to a simple, easily-accessible category, such as dark-coloured tops, brand of running shoes, gender, colour of eyes, etc. Similar to Categories.
- Once formed, instruct the newly-created groups to use their collective bodies to make the shape of a letter of the alphabet, or numeral, or object, e.g., table, house, car, etc.
Taken from ‘Count Me In: Large Group Activities That Work’
If you know of a cool variation to this exercise, please add a comment…
Quick Shuffle
A good introductory, success-oriented exercise.
At A Glance
A group works together to re-shuffle seven people back to their original positions of a line in which they were standing prior to the group closing and then re-opening their eyes.
What You Need
- An open space.
- Minimum of 10 people.
- 10 – 15 minutes.
What To Do
Be careful not to reveal too much in this briefing, lest you give your group a clue as to what’s about to happen. It’s not critical, because you can always up the challenge, but it’s good to preserve the adventure for as long as possible.
Ask seven people from your group to stand in one line, side-by-side, in front of the rest of your group, and then ask the latter to simply look at the former for about 10 or so seconds. Now, instruct those who are doing the looking, to close their eyes for 15 to 20 seconds, during which time the chosen seven will totally shuffle their positions. No one leaves the line, each person simply moves to a new spot within it.
As you will have guessed, the group now opens their eyes and is charged with the responsibility of re-shuffling the group back to their original configuration. It is quite likely that not even the seven people will recall their original positions correctly – because they didn’t see what was coming either, and that’s OK.
The guts of this activity is about the looking group working together co-operatively to solve the problem. Like most initiatives, it’s not always about getting the right answer. To this end, and to prevent a “hero” from doing all of the shuffling, be sure to frame this simple exercise as a “group” problem, and suggest that every “looking” person takes a turn in making one shuffle at a time. The chosen seven should remain silent at all times during the shuffling process.
Of course, after the first round, everyone is attuned to memorising the formation of the line when the activity is repeated, but there’s still plenty of room for disagreement. Naturally, applaud the idea of using pen and paper, but disallow it!
Variations
- If you have a large group, create several sets of seven, with matching groups of three to five people to do the looking and re-shuffling.
- Experiment with larger look-at-me lines, of say 10 or more people.
- Moving only one person at a time, record how many moves it takes for a line to be correctly reshuffled.
Taken from ‘No Props: Great Games with No Equipment’
If you know of a cool variation to this activity, please add a comment…
Toe Tag
A hop-step-and-jump tag game that quickly raises the energy of your group.
At A Glance
Starting back to back, two partners spin around on “go” and try to “tag” the toe of their partner before they get tagged.
What You Need
- A flat, open space to accommodate lots of frenetic activity.
- Minimum of 2 toe-taggers.
- 2 – 5 minutes.
What To Do
This is a perfect 2 minute filler that has the power to transform your mopey group into a ball of energy.
You need groups of two people. Ask everyone to start with their backs to their partner, and on an appropriate signal like “go”, both partners spin around 180 degrees to face one another and engage in a dance-like combat. Each person attempts to “tag” the toe of their partner gently before one of their own feet gets tagged.
Be sure to remind your group that you said “tagged” and not “stomped” – this will make all the difference between many fun rounds, and a lot of sore feet. Play best of three rounds, but if you lose the first two, better make it five!
Variations
- If too much energy is expended chasing your partner, a less aerobic version is to start by facing your partner and holding their hands.
- Form a circle with your group holding hands. Each person attempts to “tag” the feet of their immediate neighbours. As soon as a person has had both feet tagged, they retreat from the circle, the group re-joins, and the game continues until the final two “toe taggers” duel.
Taken from ‘No Props: Great Games with No Equipment’
If you know of a cool variation to this tag game, please add a comment…
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Thanks for sharing,
Mark
Mirror Image
Filed under: De-inhibitizers, Warm-Ups & Stretches
Excellent for stimulating mutual co-operation and plenty of unself-conscious stretching.
At A Glance
Facing each other, one person will reproduce the “mirror image” of the moves of their partner.
What You Need
- A flat, open space.
- Minimum of 2 people.
- 5 minutes.
What To Do
Ask people to find a partner who is about their height, and gather around. Start with a demonstration, inviting a volunteer to face you standing about half a metre apart. You initiate the action while the other person becomes your “mirror image”. Get that, it’s a mirror image, so if I extend my left arm out to my left-side, my partner will extend their right arm out to their right-side.
The intention is to make your movements interesting and slow enough for the other person to mime as if they were a full-length mirror. The enjoyment level is definitely enhanced by an initial zany presentation of unself-conscious stretching. Try not to succumb to typical “star jump” types of stretches – rather, for example, invent an innovative and fun morning “wake up” routine that includes having a shower, dressing in stretchy trousers and a long-sleeve angora sweater, etc.
Got a few laughs, it’s now time to turn it over to the group. The facial and physical gymnastics that result lets you see people like you’ve never seen them before. Swap roles after an appropriate time.
Variations
- After each partner has had their turn, ask them to try the anti-mirror (or reverse) image – during which the follower tries to mime exactly the opposite of their partner’s movement. Classic moves and total confusion are sure to follow.
- Repeat in groups of three or four people (all but one are the mirrors), but not too many more lest people get a little self-conscious.
Taken from ‘No Props: Great Games with No Equipment’
If you know of a cool variation to this stretch, please add a comment…