The Maze

March 8, 2012 by · 2 Comments
Filed under: Problem-Solving 

Dynamic problem-solving initiative that can be linked powerfully to real life

At A Glance

A group attempts to navigate the correct path across a series of spots on the ground.

What You Need

  • Bunch of rubber spots / carpet tiles / chalk circles
  • Pen & paper

What To Do

This is an ideal probelm-solving exericsewhen you don’t have a lot of room to use.

In advance, lay a series of rubber gym spots /carpet tiles or simply draw chalk circles on the floor, arranged in rows and columns (see photograph). There’s no magic number, but the more spots, the more difficult the task will be.

Start your group at one end of the spots, and explain that you would like the group to navigate their way through the maze – one step at a time – to identify the secret pathway. The correct path starts with one of the spots in the top row (closest to the  group ), and will finish with one of the spots which form the final row. How the path travels between those two points is a secret.

As with electricity, suggest that the secret pathway will follow the path of least resistance, so it will not run in a straight line, and may turn in any direction, but it will never cross itself, nor use any spot twice (see sample below). Also explain that once identified, the path will not change.

Instruct your group that only one person is entitled to enter the area of the spots at any point in time. To this end, the group may choose to task several people to enter the area to navigate the path, but only ever one person at a time. Explain that every time a spot is stepped on (with both feet), you will either give the thumbs up (yes, part of the path) or thumbs down (no, not the correct path). Tally the number of “errors,” challenging the group to navigate the path with as few errors as possible.

This is the basic set-up. To add extra spice, add one or more of the variations described below.

Note, like many problem-solving activities, this activity and its execution are wonderfully applicable to many a metaphor. For example, the maze represents a journey (or the life of a group), because it has a start and an end and many unknowns in between, and to be successful the whole group must work together, etc.

Variations

  • Each time an error is made (stepped on wrong spot, or perhaps in wrong sequence), require the stepper to retrace their correct steps back out of the maze returning to the start.
  • Establish a maximum number of “errors” the group can incur to be “successful.” Based on the maze I often use ( illustrated at right), most groups are able to be “successful” in 30 or less errors.
  • Ask the group to complete the task silently, ie no verbal communication once the spotted area is entered for the first time. This may mean that they group can talk during their designated planning time.
  • For groups still developing their social skills, use less spots or a greater number of allowable errors.

Do you have other ideas about this exercise? If so, let me and the world know by clicking here…

Share this idea with others…
.

  • Who am I?

    I love to lead ice-breakers, group games and team-building

    Hi, I'm Mark Collard.

    This blog shares some of the most successful group games, team-building activities & programming tips I know.

    --| FREE ACTIVITY eBOOK |--

    ice-breakers, group games and team-building

    Enter your name and email address in the form below to receive a FREE 30 page ebook which features ten of the BEST ice-breakers & group games I know!

    Email Address
    First Name
    Confirm Email
    Where Did You
    Hear About
    This eBook?













    Share: Tell others about this site...




    @markcollard