Space Counting

May 30, 2012 by · 1 Comment
Filed under: De-inhibitizers, Warm-Ups & Stretches 
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(You’ll note a few NEW features in this activity write-up,
just a precursor to what’s in store in my new online activity resource
www.playmeo.com – launching July 2012).

At A Glance

With their pointer fingers extended, two people face each other and on “GO” attempt to draw the numbers from one to thirty in the air as quickly as possible.

Benefits

A brilliant partner activity that is fun as much as it is a metaphor for many real-life situations.

  • Simple to accomplish
  • Generates lots of energy
  • Inspires many powerful metaphors
  • Lots of adaptations

What You Need

  • 10 minutes
  • Nil equipment
  • Minimum of 2 people.

What To Do

This gem is sourced directly from my friend and mentor, Karl Rohnke, one of the most well-known (and funnest) adventure educators in the world. He ‘discovered’ this activity as he was pedalling on his exercise bike during the cool-down phase of his daily exercise regime. He challenged himself to draw the numbers of the seconds (in the air) as they ticked down from 60 in the closing minute of his morning routine. And from this humble beginning, blossomed a new partner activity…

Start by asking your group to form into pairs. Each partner should face the other and extend one of their pointer fingers in front of them (chest-height) so that the tip of their finger lies within 30cm (12”) of their partner.

From this ready position, the action begins. On “GO,” each person attempts to write the numbers 1 to 30 as quickly as they can in the air in front of them (aka space) using their pointer finger as their writing instrument of choice. The first one to reach 30 wins, and may pump their clenched fist into the air as a sign of competitive superiority.

Invite individuals to swap partners a couple of times, and then introduce a twist.

This time, invite one of the two partners to copy or imitate the movements of the other as they draw their numbers in the air. My suggested framing would sound like this “TRACE THE IDENTICAL PATH OF YOUR PARTNER’S FINGER.” Note, that I did not say “…write the number backwards” even though these are often the words that passed through their grey-matter! So, while one partner is busy writing numbers in the air, the other person is attempting to precisely follow their drawing movements.

Naturally, when one person has completed their task, they swap roles with their tracing partner.

As you may have guessed, this exercise is not as easy as it sounds. And for this purpose, I would strongly recommend that after several rounds of this and other variations described below, you debrief your group about what they observed during the activity. See below for valuable leadership and framing tips.

Leadership Tips

As with many activities, especially if there is a chance someone is not listening to you (what?), it’s always a good idea to invite a volunteer to join you in a demonstration. This choice also serves a valuable second objective – it invites someone to ‘take a risk’ which is enormously transformative in the life of a group.

Even if only for a good laugh, suggest that the competitive version of this exercise works on an ‘honour’ system. That is, if an individual feels that a particular number they have just drawn is not legible, they are honour-bound to write that number again, … or not.

With the more strenuous / focused variations, I often instruct the pairs to write from 1 to 15 or 20 at the most.

Variations

  • As above, but this time the writing partner chooses to draw any ten numbers at random (between 1 and 30), but their partner’s goal is the same – to trace as best as possible the identical path of their partner’s finger. Again, process your group’s experience – Was this easier or harder to focus? Having removed the anticipation (of what number is coming up next), were you more or less successful?
  • In pairs, still facing one another, each person uses their idle (non-writing) hand to grab the wrist of their partner’s drawing hand in an attempt to keep the movement of their drawing arm and hand immobile as possible. Regardless of the version, it’s considerably more difficult, right?

Framing Ideas

As with many play and adventure-based activities, I will often introduce this activity via a fun story (such as how Karl discovered this exercise on his bike) or personal experience. And then as the variations unfold, and I take the time to briefly process my group’s observations and interactions, the connections and metaphors to real life become apparent.

The results of this exercise are rich with many meaningful metaphors. You’re bound to discover more of your own, but here’s a few to start with:

  • Style – not everyone performs a certain task the same way, but often gets the same result.
  • Goal-setting and Focus – when I am solely focused on achieving my goal (tracing the finger of my partner), I am more successful.
  • Distinguishing the actual problem – is my task to draw the numbers backwards (the brain-generated thought of ‘what I thought I heard you say’), or am I following your directions (what you actually said).
  • Making assumptions – acting or making a decision based on poor information (pre-empting the shape of a particular number, or the next number in sequence).

Adapted from ‘Silver Bullets: 25th Anniversary edition’ by Karl Rohnke.

 

Want to make a comment, or pass on a fun variation? Please let me and the world know by clicking here…

 

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Simon Says … Revisited

August 30, 2011 by · Leave a Comment
Filed under: FUNN Games, Warm-Ups & Stretches 

No doubt you’ve played ‘Simon Says…’ at some point. Maybe it features heavily in your repertoire already? If not, I’d suggest it’s time to add it back in.

Here’s a couple of ideas that came up for me during Michelle Cumming’s recent workshop:

  • Rather than eliminate folks who move or flinch when they shouldn’t, ask them to simply count the number of times they make a ‘mistake’ – this option elevates the level of engagement; and
  • Use ‘Simon Says…’ to move your group from point A to point B. Everyone starts at one end – in a line or bunched up, it doesn’t matter – and issue a series of commands as Simon moves your group from one side of the gym, or playing field, etc to the other. If someone makes a mistake, ask this person to return to the starting line, or, better still, adopt the above friendlier option.

Have FUNN :-)

Do you know an even better variation? Please let me and the world know by clicking here…

 

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Knee Tag

August 3, 2011 by · 1 Comment
Filed under: Tag Games, Warm-Ups & Stretches 

Quick, simple tag exercise for groups of four or more.

At A Glance

In pairs, individuals attempt to tag the uncovered knees of their partner as often as possible.

What You Need

  • An open, flat space.

What To Do

Divide your group into pairs, and ask each partnership to stand facing one another about a metre apart, and place their hands on their own knees.

Explain that a knee can only be tagged when it is not covered by that person’s hand. Also, a person is only entitled to move their feet when they place their hands on their stomach (ie leaving their knees uncovered). So all movements will occur with hands on tummies, and only when he/she stops moving can an individual cover their knees.

All tages are made with an open hand. Play several 30 second rounds, then swap partners.

Variations

  • Allow every person to tag any other person.
  • As above, but introduce the “Hands Up” rule. When this command is called, everyone must keep their hands on their tummies and never defend their knees. Only when “Hands Down” is called, may participants choose to cover their knees.

If you know of a cool variation to this game, please add a comment…

 Adapted from Knee Tag in ‘Count Me In: Large Group Activities That Work’

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Simon Says Stretch

July 10, 2011 by · Leave a Comment
Filed under: FUNN Games, Warm-Ups & Stretches 

A golden oldie enhanced with several great variations.

At A Glance

Participants attempt to strictly follow a series of physical instructions on your command, or be eliminated.

What You Need

  • Flat, open space.

What To Do

Ask your group to stand directly in front of you, in a circle, in lines, or distributed evenly throughout an area, where every person has ample space to move.

Explain that your name is ‘Simon’ and you are the leader, which means that everything you command must be followed – exactly!

However, the trick is, only those commands that are prefaced with the words “Simon Says…” should be obeyed.

Start by announcing that you will only ever command the following moves: Left Arm UP, Left Arm DOWN, Right Arm UP and Right Arm DOWN. Or, Both Arms UP or Both Arms DOWN.

As with all commands, I recommend that you add a matching movement to your command (or not!).

Explain that once the game starts, if anyone initiates or completes a move without the command “Simon Says…” – or performs the wrong move – they simply add a point to their total. Or, you could simply eliminate them, but aiming to score the least number of points is much more fun!

To build suspense, issue a series of “Simon Says…” commands one after the other, and then quickly follow up with an instruction sans the “Simon Says…” piece.

Variations

  • As above, but substitute your commands with any series of fun movements and stretches, such as Jumping Jacks, Sit Ups, Attention, etc.
  • Introduce a championship round in which you add the command “Simon Says … Clap Your Hands Once (Twice, etc).”
  • Click here for latest fun “Simon Says…” variations.

 

Do you know a fun variation? Please add a quick comment by clicking here…

 

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Circle Tag

April 14, 2011 by · Leave a Comment
Filed under: Tag Games, Warm-Ups & Stretches 

A tag game that will have your group running in circles.

At A Glance

Starting in a circle, individuals run clock-wise in an attempt to tag as many people in front of them until they are tagged and eliminated from the game.

What You Need

  • Flat even ground on which to run
  • Chalk or boundary markers

What To Do

Having picked the perfect spot to conduct a lot of running, ask your group to form a large circle, with about a metre between each person. Using chalk or boundary markers (not rope), mark the inside of the circle where people are standing.

Next, explain that everyone’s goal is the same – to stay in the game as long as possible, and maybe even, be the last person standing. Then, on your command “GO,” instruct everyone to run clockwise on the outside perimeter of the circle tagging any person in front of them. Or, in other words, everyone is “IT,” but everyone (taggers and taggees) must run in the same direction.

You should expect within 10 seconds or so, more than 2/3 of the group will have been eliminated. Ask all eliminated persons to assume a position standing on the boundary (this also keeps the chasing to the outside of the circle).

Gradually, fewer and fewer people are left chasing each other, and ultimately, one person remains. Ta da!

Variation

  • For smaller groups, of say only 10 people, each person is entitled to be tagged 2 or 3 times (you decide) before they are eliminated.

If you know of a cool variation to this exercise, please add a comment…

 

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Head Butt Tag

January 21, 2011 by · Leave a Comment
Filed under: Tag Games, Warm-Ups & Stretches 

A fast-paced tag in which you are both the chased and chasee.

At A Glance

On “GO,” everyone declares themselves as belonging to one of two teams, and the chase resumes until everyone on the opposing team is tagged.

What You Need

  • A large, flat open space
  • Minimum of 10 taggers
  • 5 – 10 minutes

What To Do

An early highlight of this game occurs right at the start when you roll into, “… Okay everyone, we’re going to play head-butt tag now!…” But don’t worry, it’s not what it seems, but at least you have your group’s attention.

Instruct your group to spread themselves randomly about the playing field / space. Explain that there are two “teams” – heads and tails (or butts) – and everybody gets to choose which team they (initially) want to belong. To be on the “heads” team, a participant must place both of their hands on top of their head, while everyone belonging to the “butts” team will place their hands on their bottom (not somebody else’s!)

From the centre of the field, you announce that you will count to three quickly, at which point everyone must have declared an affiliation with either the “heads” or “butts” team. On three, the chase begins. Heads chase butts, and butts chase heads. When a tag is made of a member on an opposing team – by removing one hand from a head or butt to touch another – the person who is tagged automatically becomes a member of the team that just “caught” them.

Loyalties may swap many times in a game. It continues until everyone swears allegiance to the same team, or it seems that most people are pooped!

Variations

  • Toss a coin in the middle of the field, and shout the heads or tails outcome. The team which is announced chases the other team. Play several quick rounds, the game continues until everyone is caught.
  • Rather than nominate just two teams, allow each person to choose any part of their anatomy to place their hands on, for example, their chest, shoulders, ears, etc. Same rules apply – the person tagged assumes the “team” position of the person who tagged them. This variation takes much longer, but only if you’re willing to let it run full-time.

 

Taken from ‘No Props: Great Games with No Equipment’

If you know of a cool variation to this exercise, please add a comment…

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Jump In Jump Out

August 12, 2010 by · 1 Comment
Filed under: Ice-Breakers, Warm-Ups & Stretches 

A crazy, energetic group exercise that will trigger tons of laughter

At A Glance

Holding hands in a circle, facing the centre, a group jumps in, out, left or right of the circle in synch with their leader’s instructions.

What You Need

  • Open, flat space to form a circle
  • 5 mins

What To Do

This exercise is almost impossible not to stuff-up – which is the whole point. I promise you, Jump In Jump Out WILL cause your group to laugh out loud.

Ask your group to form a circle, holding hands facing the centre. You then explain that you want them to …“SAYwhat I say, and DO as I say.” Next, you practice a few rounds, by calling one of four commands – Jump In, Jump Out, Jump Left or Jump Right.

The aim is for each person (the group) to repeat exactly what the leader says, at the same time they are copying what he/she does. Pretty simple, you’d think. Not! There is always a few people who move to their “other left” (or right) or just simply get confused, causing the circle to crinkle.

After 20-30 seconds, re-form the circle, and announce that you now want the group to “SAY THE OPPOSITE of what I say, and DO as I say.” Get it? For example, if I say “Jump In,” the group says “Jump Out” as they literally jump in. Whoooahh… just typing this out is doing my head in!

OK, give it a go. Expect tons of mistakes, confusion and laughter galore – and that’s exactly what you want.

But wait, there’s more…

Try one of these fun variations.

Variations

  • Re-form the circle, and announce that you want the group to “SAY what I say, and DO THE OPPOSITE  of what I say.” For example, if I say “Jump Left” the group is invited to say “Jump Left” as they jump to the right.
  • Add extra commands, such as “Jump Twice” or “Jump High” or “Jump Two the Left/Right”.

Thanks to Paul Radcliffe, who passed on this gem to me during an Project Advenutre workshop in Boston, MA July 2010.

If you know of a cool variation to this ice-breaker, please add a comment…


Elevator Air

A gentle, yet experiential way to introduce the desired tone of your program.

At A Glance

People cross to the other side of the circle in which they are standing in the manner of various ‘mind-states.’

What You Need

  • A flat, open area to accommodate a wide circle.
  • Minimum of 10 people.
  • 5 – 10 minutes.

What To Do

Everyone knows what it means to be in an elevator. You step in, no one looks at you, you press the button for your floor. Doors close, and you instinctively glance up at the numbers blinking above the doors as if it holds the answer to the meaning of life. Moments pass, and you glance up again and can’t believe that you still have 10 floors to go. You can’t wait to get out… you know how it goes.

Share a little of this with your group, to get them ready for the what’s next. It will often spark a chortle or two, perhaps even a few comments about how dumb this all seems. Which, if this happens, is just perfect, and I recommend you allow it to occur.

Starting with a large circle, invite every person to simply walk to the other side of the circle from where they are standing as if they had just entered an elevator. No talking, barely any eye contact, and certainly no interaction. Take note of what happens, how it feels, etc. This is ‘Elevator Air.’ Ask your group to comment on how it felt for them.

Okay, ask everyone now to return to their original spots in the circle, but this time as if they were entering a room full of people they knew and had not seen in a long time. This is ‘Long Lost Air.’ Again, observe what happens. Without even saying it, I can guarantee they will instinctively go out of their way to interact with one another.

Now, put it to the group, which atmosphere felt the most comfortable? Which atmosphere do you believe would be the most productive? You can probably see where this is heading, right?

Take just a few moments to establish what caused the difference, and to connect this to your program. Typically comments such as “it was safer”, “I felt trusted”, “I knew everyone better”, “I was able to take risks” will be offered. Fantastic! Suggest that this is exactly what you hope to achieve with your program, and importantly, you invite every member of your group to take responsibility for creating this atmosphere right here, right now. You’re ready to move on.

Variations

  • If your group needs a little warming up between ‘Elevator’ and ‘Long Lost’ Air, try ‘Highway Air’ – you know, that generally friendly, safe and more curious way we are with others when we are driving our cars as we acknowledge others in the vehicles. But of course, avoid any ‘road rage’ suggestions.
  • Add a further (final?) crossing in the manner of walking into a wild party. Discussion can still follow which looks at the impact of “being” this way with people. For some, this will be very positive / fun, but for others, perhaps scary.

Taken and adapted from ‘No Props: Great Games with No Equipment’

If you know of a cool variation to this ice-breaker, please add a comment…


Dead Ant Tag

May 2, 2010 by · Leave a Comment
Filed under: Tag Games, Warm-Ups & Stretches 

A crazy tag that involves a little co-operation.

At A Glance

Upon being tagged, a person is obliged to lie on their backs with arms and legs extended into the air, and wait to be lifted by others to a designated spot, at which point they can return to the game.

What You Need

  • A large, flat open space with boundaries.
  • Minimum of 10 ants.
  • 5 – 10 minutes.

What To Do

Make up whatever story you care to tell your group (such as “someone has just kicked off the top of an ant-nest, and all of the ants are now frantically searching for their home”), and then spread your “ants” all about your space. Then clearly designate one or more areas as “ant farms.” Ask for a volunteer who would like to be “it” first, and on “go,” this person runs around trying to tag everybody else. Pretty basic set up so far.

Next, explain that when a person is tagged, they are obliged to suddenly drop to the ground and, lying on their backs, wiggle their arms and legs into the air exclaiming “dead ant, dead ant” ad nauseam. This will act as an emergency signal to all other still-in-the-game ants to rescue one of their own. These paramedic ants (no more than four) will grab one or more limbs of the dead ant, and lift them gently to the safety of the closest “ant farm”. As long as the paramedic ants remain in contact with the dead ant, they can not be tagged by “it,” ie this is just one incentive to save souls.

Upon being gently placed (notice, I have used the word gently twice now!) onto the spot of the ant farm, the dead ant will experience a miraculous recovery and swing back into the game. And so it goes on.

Variations

  • For really large groups, introduce two or more ants.
  • Designate an area that is somewhat to the periphery of the action representing an “abandoned picnic”. Each ant is now called to visit the picnic –eating the scraps, so to speak – as many times as possible, by placing any part of their body inside the designated area. For each visit, the group gets a nominal point (or crumb), and collectively the group will work to earn as many points as possible. Of course, they must continue to save lost souls in the process.
  • Just for the fun of it, call “dead ants” anywhere, anytime (ie long after you have played), and watch as people just drop to the floor and wiggle their way through a impulsive “dead ant, dead ant” chorus.

Taken from ‘No Props: Great Games with No Equipment’

If you know of a cool variation to this activity, please add a comment…

Clothes Peg Tag

April 26, 2010 by · 1 Comment
Filed under: Tag Games, Warm-Ups & Stretches 

Excellent for stimulating lots of energy and action

At A Glance

Armed with a swag of clothes-pegs, a person will aim to attach as many pegs on other people, while also trying to dodge extra pegs being pinned on them.

What You Need

  • A big bag of clothes-pegs
  • 10 – 15 mins

What To Do

Collect as many pegs as would supply 4 to 8 pegs per person. Then distribute this same number of pegs to everyone in your group, and ask them to pin them onto their clothing somewhere. The pegs need to be accessible, that is, somewhere on the upper torso, preferably on the back, front or arms of the clothing.

I doubt you will need boundaries for this activity, because the fun is always in the centre, but go ahead and set them if necessary. On “GO,” everyone aims to take as many of their own pegs off their clothing (one at a time), and attach them to other people’s clothing. To be clear, all pegs must remain on a person’s clothing except for the one they are trying to attach to someone else. Naturally, it’s not a one-way street; often when a person is not looking, they don’t suspect that someone is slyly pinning a peg on their back.

Run the game for as long as you feel there is energy, then stop and count each person’s stash of pegs. Pretty simple, the person with the least wins.

Variation

  • Try it in reverse. Everyone aims to steal as many pegs from others in their group and attach them to their clothing.

Taken from ‘Count Me In: Large Group Activities That Work’

If you know of a cool variation to this activity, please add a comment…


Toe Tag

January 5, 2010 by · Leave a Comment
Filed under: Tag Games, Warm-Ups & Stretches 

A hop-step-and-jump tag game that quickly raises the energy of your group.

At A Glance

Starting back to back, two partners spin around on “go” and try to “tag” the toe of their partner before they get tagged.

What You Need

  • A flat, open space to accommodate lots of frenetic activity.
  • Minimum of 2 toe-taggers.
  • 2 – 5 minutes.

What To Do

This is a perfect 2 minute filler that has the power to transform your mopey group into a ball of energy.

You need groups of two people. Ask everyone to start with their backs to their partner, and on an appropriate signal like “go”, both partners spin around 180 degrees to face one another and engage in a dance-like combat. Each person attempts to “tag” the toe of their partner gently before one of their own feet gets tagged.

Be sure to remind your group that you said “tagged” and not “stomped” – this will make all the difference between many fun rounds, and a lot of sore feet. Play best of three rounds, but if you lose the first two, better make it five!

Variations

  • If too much energy is expended chasing your partner, a less aerobic version is to start by facing your partner and holding their hands.
  • Form a circle with your group holding hands. Each person attempts to “tag” the feet of their immediate neighbours. As soon as a person has had both feet tagged, they retreat from the circle, the group re-joins, and the game continues until the final two “toe taggers” duel.

Taken from ‘No Props: Great Games with No Equipment’

If you know of a cool variation to this tag game, please add a comment…


Mirror Image

December 10, 2009 by · Leave a Comment
Filed under: De-inhibitizers, Warm-Ups & Stretches 

Excellent for stimulating mutual co-operation and plenty of unself-conscious stretching.

At A Glance

Facing each other, one person will reproduce the “mirror image” of the moves of their partner.

What You Need

  • A flat, open space.
  • Minimum of 2 people.
  • 5 minutes.

What To Do

Ask people to find a partner who is about their height, and gather around. Start with a demonstration, inviting a volunteer to face you standing about half a metre apart. You initiate the action while the other person becomes your “mirror image”. Get that, it’s a mirror image, so if I extend my left arm out to my left-side, my partner will extend their right arm out to their right-side.

The intention is to make your movements interesting and slow enough for the other person to mime as if they were a full-length mirror. The enjoyment level is definitely enhanced by an initial zany presentation of unself-conscious stretching. Try not to succumb to typical “star jump” types of stretches – rather, for example, invent an innovative and fun morning “wake up” routine that includes having a shower, dressing in stretchy trousers and a long-sleeve angora sweater, etc.

Got a few laughs, it’s now time to turn it over to the group. The facial and physical gymnastics that result lets you see people like you’ve never seen them before. Swap roles after an appropriate time.

Variations

  • After each partner has had their turn, ask them to try the anti-mirror (or reverse) image – during which the follower tries to mime exactly the opposite of their partner’s movement. Classic moves and total confusion are sure to follow.
  • Repeat in groups of three or four people (all but one are the mirrors), but not too many more lest people get a little self-conscious.

Taken from ‘No Props: Great Games with No Equipment’

If you know of a cool variation to this stretch, please add a comment…

  • Who am I?

    I love to lead ice-breakers, group games and team-building

    Hi, I'm Mark Collard.

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