Gotcha

June 30, 2012 by · Leave a Comment
Filed under: FUNN Games, Ice-Breakers 

… another sneak peek at the content that is NOW available featuring 100′s of play & adventure-based activities at playmeo.com


At A Glance

Standing in a circle with their index fingers pointing downward into their partners’ open palms, everyone tries to catch the juxtapositioned finger at the same time.

Benefits

  • Extremely fun
  • Triggers raptures of laughter
  • Tons of variations
  • Sharpens reflexes
  • Any size group

Time: 5 – 10

People: 2+

What To Do – Step by Step

  1. Form a circle, including yourself, facing inwards and standing side by side.
  2. Ask everyone to hold our their right hand palm-facing up towards their right-hand side neighbour.
  3. Ask everyone to place the end of their left pointer finger into the open palm of their left-hand neighbour.
  4. On “GO,” everyone attempts to catch the finger of their partner in their right palm while also avoiding their finger being caught by their left-hand neighbour.
  5. A person who successfully catches a finger in their palm yells “GOTCHA!”
  6. Repeat several times, or try one of many variations.

What To Do – Narrative

Ask your group to form a circle, including yourself, facing inwards and standing side by side.

By way of demonstration, hold your right hand out to your right hand side (about shoulder height) with your palm flat and facing upwards, extend the index finger of your left hand, and place it into the flat and open palm of the person on your left.

Look around, and your group should be inextricably linked. Next, explain that on the command “GO” – which, incidentally, works pretty well to start a game – everyone should attempt to catch the finger of the person on their right, that which is pointing downward, touching the centre of their palm, while at the same time, avoid being caught by the person on their left.

Of course, jocularity prevails in one instantaneous trigger of energy – it’s my favourite part, and never fails to produce plenty of excitement and laughter. Ask people to shout out “GOTCHA!” when they happen to catch their neighbour’s finger.

Now, you could try to move on, but I doubt you will want to. Not only will your group want to do it over and over again, but there are oodles of variations to try (see below).

My biggest Gotcha group? Two-hundred and fifty! Spectacular.

Practical Leadership Tips

There are ample moments of humour here. Observe the way in which the palms of some people that started out as flat are slowly curling with each round. Or the proclivity of folks to not want to touch their finger tip on their neighbour’s palm, lest they get caught!! It’s all so funny.

Activity Variations

  • Try this again several times, switching palms from the right to the left (to benefit our left-brained friends), ie the left palm is facing upwards, and a right index finger is extended.
  • Cross your arms as you play, ie extend the right palm in front of your chest to point toward the person on your left, and place your left index finger into the waiting palm on your right.
  • Try all variations with your palms upside-down, and index fingers pointing up.
  • Regular set-up, but this time each person attempts to catch the finger sitting in their right palm with their left hand. Try it. Hilarious.
  • Original set-up, add a further challenge. Instruct people to place their right foot directly above, but not touching the left toes of their right-hand side partner. On “GO,” you try to tag the foot of your partner, whilst trying to avoid being tagged and performing the usual finger and palm routine.
  • Everything above, but groups of only two or three or whatever.

Useful Framing Ideas

I’d like you to imagine that when it comes to lunch, we will all be seated in a five-star restaurant, and served from silver trays and cloches. Hold out your right hand as if you are holding a tray of your most favourite, gourmet lunch you can think of. Hmmm mmmm, my tray is vegetable lasagne. What’s yours? Now, move your tray in the direction of the person on your right-hand side so that they can see your lunch. At the same time, I’d like you to extend your left pointer finger and place it into the tray of the person on your left…

To be successful, it is critical that any group is connected in some way to one another. The connections need not be physical or indeed, visual, but there will always be some form of connectedness between a group of people that fuels their success. On many occasions, the link will be as simple as their shared values. What are the most important values of this group?

… extracted from playmeo.com – the world’s leading source of online content for play & adventure-based learning activities.

 

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Ubuntu Cards

March 13, 2012 by · 4 Comments
Filed under: FUNN Games, Ice-Breakers 

One of the most exciting NEW props you can use to invite interaction and fun

At A Glance

A set of unique double-sided picture cards which present an endless array of conversation starters and opportunities to interact within a group.

What You Need

What To Do

These cards are my latest, favourite prop – here’s just one of a zillion of ways to use them…

Distribute one card (there’s 54 in the pack) to each person in your group. Describe that that there are two sides to each card, every one of them different.

On one side, there is a large picture of a unique object such as a hammer, a rubber chook or a model train. On the other side, there are 8 smaller images selected from the 54 larger items. Somehow (and I’m not a mathematician) any two cards will have one item in common among these 8 images. Crazy, I know! But it works every time.

Ask everyone to mingle and find a partner. On the count of “1, 2, 3″ each person flashes the 8-image side of their card to their partner. The first person to identify the common image / object, earns a brownie point!

From this point, you can take one of many routes. For example, once the match is identified, ask each partnership to have a quick chat to discover at least one thing that they have in common – but – encourage them to look beyond the obvious. Then, each person swaps Ubuntu cards, and returns to mingling and seeks out a new partner. And repeat many times.

Variations

  • As above, but this time, partners stand back to back. One person starts by describing one of the 8 smaller objects on his/her Ubuntu card – but, without using the object’s name. They can describe its use, colour, shape, where it may be found, etc. Once a match is discovered, partners turn around and continue to share as above.
  • Click here to read several more Ubuntu Card variations posted on the official Ubuntu Collaborative Resource page (as moderated by my good friends Ryan McCormick & High-5 Learning Adventure Center, USA).

If you are already using Ubuntu cards, why not post your favourite variation by clicking here

Click here if you want to get your own Ubuntu card set?

 

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Simon Says … Revisited

August 30, 2011 by · Leave a Comment
Filed under: FUNN Games, Warm-Ups & Stretches 

No doubt you’ve played ‘Simon Says…’ at some point. Maybe it features heavily in your repertoire already? If not, I’d suggest it’s time to add it back in.

Here’s a couple of ideas that came up for me during Michelle Cumming’s recent workshop:

  • Rather than eliminate folks who move or flinch when they shouldn’t, ask them to simply count the number of times they make a ‘mistake’ – this option elevates the level of engagement; and
  • Use ‘Simon Says…’ to move your group from point A to point B. Everyone starts at one end – in a line or bunched up, it doesn’t matter – and issue a series of commands as Simon moves your group from one side of the gym, or playing field, etc to the other. If someone makes a mistake, ask this person to return to the starting line, or, better still, adopt the above friendlier option.

Have FUNN :-)

Do you know an even better variation? Please let me and the world know by clicking here…

 

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Tumblewing Glider

August 11, 2011 by · 3 Comments
Filed under: FUNN Games 

Guaranteed to engage your group, and keep them busy for ages.

At A Glance

Using a sheet of large cardboard to produce an updraft, an individual attempts to keep a lightweight paper-plane aloft for as long as possible.

What You Need

  • Tumblewing template (click here for pdf)
  • Telephone book paper
  • Scissors
  • Large sheet of cardboard – the bigger the better!

What To Do

Check out this video for a great example of what you’re aiming for.

Intrigued? I was hooked immediately.

To solve this mystery, you’ll need to download the Tumblewing template from the ABC Science website by clicking here. This excellent online resource tells you everything you need to know to get flying within minutes.

One suggestion – try printing the template directly onto telephone book paper (using your printer) to save time / hassle.

As described by the ABC Surfing Scientist, … “Tumblewing gliders are one of the most enchanting and curious paper flying contraptions ever conceived. They are simple to make, easy to fly and cost absolutely nothing. Constructed from lightweight telephone directory paper, they can be kept aloft almost indefinitely and tumble along on the updraft of air generated by a large sheet of cardboard (the paddle). In very still air and with a little practice, they can be steered in any direction, tumbling along at eyelevel just in front of the ‘pilot’…”

From my limited experience, the best flights are achieved in a large, still room (eg school hall or gymnasium). No good outside, or in drafty / heavily air-conditioned spaces. Even the movement of others close by can cause a tumblewing to crash and burn!

People – kids and adults alike – are mesmerised by this simple little glider. Have fun as a pilot, conduct competitions for longest flights, etc.

Variations

  • Take a look at the Walkalong Airplane – this blows my mind! Click here to view a video of Phil Rossoni who is generally regarded to have popularised this amazing levitation experience.

 

Want to make a comment? Please let me and the world know by clicking here…

Thanks to Rich Klajnscek (Gloucester, MA) who passed this little gem onto me.

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Simon Says Stretch

July 10, 2011 by · Leave a Comment
Filed under: FUNN Games, Warm-Ups & Stretches 

A golden oldie enhanced with several great variations.

At A Glance

Participants attempt to strictly follow a series of physical instructions on your command, or be eliminated.

What You Need

  • Flat, open space.

What To Do

Ask your group to stand directly in front of you, in a circle, in lines, or distributed evenly throughout an area, where every person has ample space to move.

Explain that your name is ‘Simon’ and you are the leader, which means that everything you command must be followed – exactly!

However, the trick is, only those commands that are prefaced with the words “Simon Says…” should be obeyed.

Start by announcing that you will only ever command the following moves: Left Arm UP, Left Arm DOWN, Right Arm UP and Right Arm DOWN. Or, Both Arms UP or Both Arms DOWN.

As with all commands, I recommend that you add a matching movement to your command (or not!).

Explain that once the game starts, if anyone initiates or completes a move without the command “Simon Says…” – or performs the wrong move – they simply add a point to their total. Or, you could simply eliminate them, but aiming to score the least number of points is much more fun!

To build suspense, issue a series of “Simon Says…” commands one after the other, and then quickly follow up with an instruction sans the “Simon Says…” piece.

Variations

  • As above, but substitute your commands with any series of fun movements and stretches, such as Jumping Jacks, Sit Ups, Attention, etc.
  • Introduce a championship round in which you add the command “Simon Says … Clap Your Hands Once (Twice, etc).”
  • Click here for latest fun “Simon Says…” variations.

 

Do you know a fun variation? Please add a quick comment by clicking here…

 

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Bang, You’re Dead!

May 2, 2011 by · Leave a Comment
Filed under: FUNN Games 

A lateral thinking exercise which underscores that “truth is obvious to those who know it.”

At A Glance

The leader points to one person sitting among many others in a group and says “Bang, you’re dead.” The group must then identify who has actually been eliminated and how this occured.

What You Need

  • A comfortable, open space
  • Minimum of 8 people
  • 5 – 15 minutes

What To Do

This is one of those classic “what’s the key?” exercises in which the leader subtly does something while distracting their group with something else, with a view that over time, the group will gradually catch on.

I suggest you start by sitting roughly in a circle (but it’s not critical), and then point your finger to anyone in the group and say “BANG, you’re dead!”

Extra style points are awarded if you elongate the words as you wag your finger about aimlessly, such as “BANG, yooooouuuurr…”, then sharply focus your finger on one person with a rousing “… dead!”

After some moments have passed, ask your group to nominate who it is you unceremoniously eliminated. As you may have guessed, it has nothing to do with who is pointed at – the key I often use is that the deceased will always be the first person to speak after you have said the word “dead.” So, listen carefully.

To this end, it’s a good idea to allow some time to elapse (and therefore provide a space for a number of people to speak up – they always do) before you reveal who it is you took out.

Variations

  • For those working in a zero-tolerance environment, substitute the leader’s words with “Surprise” or any other useful sounding word(s).
  • Rather than point, sit with your legs crossed (or uncrossed), making sure that your right (or left) foot is pointing to a particular individual (the dead person). So for each round, you adjust your sitting (foot) position, say the magic words, and then sift through the various guesses until the deceased is identified correctly.
  • As in all ‘what’s the key?’ variations, invite those members of the group who think they have it, to have a go.

Adapted from ‘What’s The Key?’ taken from ‘No Props: Great Games with No Equipment.’

If you know of a cool variation to this exercise, please add a comment…

 

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Acronyms

March 8, 2011 by · Leave a Comment
Filed under: FUNN Games, Ice-Breakers 

Hey folks, just received a note from a long-time client describing his joy at using a wonderful variation of one of my all-time favourite arrival activities – ACRONYMS!

He recently encountered your typical group of disengaged young people, and soon after he rolled out this exercise, he’d broken the ice and had them in fits of laughter.

First, here’s the activity…

At A Glance

A group attempts to decipher a variety of acronyms as they are presented one after another.

What You Need

  • List of ‘acronyms’ printed on index cards or sheets of paper
  • Paper and pens (optional)
  • 10 – 20 mins

What To Do

You know how it feels when the clock says it’s time to start, but it’s obvious that not everyone is here. I hate waiting, so I have developed a bunch of really simple, non-threatening activities that can occupy (think reward) those folks who are on time, yet not disrupt the group’s fun when the late-comers finally appear.

Well in advance, grab a magazine, newspaper or both and start flicking through the pages spotting as many acronyms (you know, a word that is formed from the initials of other words) as you can. I’m sure you know many off the top of your head. Write these ‘words’ onto a set of index cards or sheets of paper. You’ll need at least 40 or more.

Can’t think of any? Check out pages 57 & 232 on Count Me In for dozens of them, such as:

PIN                   DOA                 QANTAS           LASER             NATO               AD

ANZAC             FAQ                 BBC                 BMW                LED                  HMS

RAM                 FUBAR             NIMBY              ATM                 SCUBA             pH

MGM                WHO                FUNN               UFO                 DINK                RSVP

MASH               GSOH               CEO                 UNESCO          ISBN                 IVF

The basic idea is to present this series of cards, turning one card over at a time, asking your group to decipher as many of the acronyms as they can, in as little time as possible. Get it right (bing!) and you show the next card. Can’t work it out, either tell them the answer, or put the card aside to work on later as you move onto the next one.

As an opening (arrival) activity, let me describe my all-time favourite version…

I make an ‘unofficial’ start by asking people to bunch on in, sit them down (often on the floor), introduce myself briefly and pull out the cards. Within a few minutes and a dozen or so cards, I have not only fostered engagement and some laughter (I often encourage silly answers). I’ve found this to be an awesome, creative way to kick off many programs.

And, hey, did you know that A C R O N Y M is really an acronym? A Contrived Reduction Of Nomenclature Yielding Mnemonics, or Abbreviated Codes Rarely Or Never Yielding Meaning. Or, how about Annoyingly Cryptic References Of Names You Make-up?

Variations

  • Separate into smaller groups, and hand each a number of acronym cards. Their object is to correctly guess as many as possible, perhaps within a time limit.
  • As above, but this time add a number of blank index cards and supply a magazine or newspaper. Each small group is now challenged to find a variety of acronyms within the pages, write them on the blank cards, and invite another group to translate as many as possible.
  • Use a series of common and humourous text / SMS abbreviations as your acronyms. Terms such as IMHO (in my humble opinion), LOL (laugh out loud, or lots of love), ISO (in search of), and tons of others*. Click HERE for a list of 50 of the most common SMS / Text phrases to get you started.

* Thanks to Andrew Davis, Wodonga VIC for this last variation :-)

Taken from ‘Count Me In: Large Group Activities That Work.’

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Sticky Beak

September 22, 2010 by · Leave a Comment
Filed under: De-inhibitizers, FUNN Games, Ice-Breakers 

A quick elimination exercise that is totally FUNN

At A Glance

With a small roll of masking tape sitting on the end of their noses, individuals attempt to ‘steal’ other people’s tape by gently pushing against the latter’s nose.

What You Need

  • Roll of masking tape

What To Do

Just had to share with you this really simple, but totally hilarious activity I tried out for the first time last week with a group of students…

To save time, prepare a bunch of pre-cut/torn pieces of masking tape in advance, one piece for each person in your group. Cut each piece to approx 10cm in length.

Ask each person in your group to grab a piece and then roll it into a circle where the two ends meet, whereby the sticky side is facing out. Then, invite each person to place this sticky apparatus onto the very end of their nose. For longer staying power and strength, people may clamp down the tape (using the inside of the sticky tube) onto their nose.

Finally, on “GO,” invite each person to engage with another, face off, and move gently towards the other in an attempt to have their sticky beak touch their partner’s sticky beak, then quickly pull back. In 9 out of 10 cases, one person will lose the tape from their nose, because it now sticks precariously to the end of their partner’s taped nose.

The game continues with those who still posses a sticky beak attempting to eliminate all other competitors, until at last, one person remains – the winner! Keep your camera handy, because (evidently) the elongated masking-taped nose of the winner is worth a shot.

To get a sense of what you could end up with (thanks to Daryl, David, and er, .. me), I’ve added a couple of photos!

PS: It’s OK for people to occasionally tamp down on their original masking tape circle, to help it to remain stuck to one’s nose. But… mashing all of the accumulated tapes into one big sticky mess is not kosher!

Variations

This is still new to me, but… do you know of any variations? If so, please share in the comments…


One Duck

May 10, 2010 by · 1 Comment
Filed under: FUNN Games 

Another one in a long line of hilarious it-should-be-so-easy-to-do activities.

At A Glance

Sitting in a circle, each person recites one part of a four-part phrase which multiplies each time it is completed, until the group has recited each part five times in a row without mistake.

What You Need

  • A comfortable, open space possibly with chairs.
  • Minimum of 8 and up to 15 people.
  • 10 – 15 minutes

What To Do

Form your group into a circle and ask the participants to repeat the words “One duck – fell in – the pond – kerplunk”. The punctuation is deliberate, and should be reflected in the way you recite the verse the first time, ie it goes something like this “one duck” (pause) “fell in” (pause) “the pond” (pause) “kerplunk”. Consider it a stanza comprising four parts.

Instruct the group that you would now like them to repeat this verse – one person at a time in a clockwise direction – saying only one part at a time. For example, the first person will say “One duck”, and the person to his / her left will then say “fell in”, and so on.

Now for the tricky bit. When you get to “kerplunk”, the verse is repeated again, but this time, each part of the stanza is said twice. So, the next person (ie fifth person in turn) says “One duck”, followed by their neighbour repeating “One duck”, then passing to the next person who says “fell in”, and the next repeats “fell in”, etc, etc. Keep going, until you get to the “kerplunk” and “kerplunk” parts.

No prizes for guessing what happens next (I told you this was easy). The verse continues around the circle, this time with each part being repeated three times, then four times, and to achieve the all-time world’s record, a climactic fifth time!! One duck, one duck, one duck, one duck, one duck, fell in, fell in, fell in, and so on and on it goes. If your group can make it to this level, you all deserve a huge round of applause, or a long lie down!

Explosions of incredulous laughter will break out when someone, typically, forgets how many of which part of the verse has already been uttered. It seems so easy to count to five, yet after many failed world record attempts, I totally understand why the record is so elusive. Give it a go.

Variations

  • Have the verse circle the group in the opposite direction.
  • Make up your own little verse, with perhaps five, six or even seven parts. Arghhhh…..

Taken from ‘No Props: Great Games with No Equipment’

If you know of a cool variation to this activity, please add a comment…


Count Off

October 16, 2009 by · Leave a Comment
Filed under: FUNN Games 

Looking for a fun two-minute filler – this is it.

At A Glance

A group attempts to count from 1 to 20 in one shot, where people at random say one number at a time, without establishing a pattern or speaking over another person.

What You Need

  • A comfortable, open space.
  • Minimum of 5 people.
  • 2 – 5 minutes.

What To Do

Invite your group to get comfortable wherever they are, and explain that you would like them to count to twenty. Sounds simple enough, but there are a few catches.

In an effort to count from one to twenty, an individual can only call out one number at a time, ie they can’t call out two numbers in succession, but they can call another number later. Also, any time one or more people call out a number at the same time, the count goes back to zero. The biggest catch is that the group is not permitted to establish a pattern, nor is anyone allowed to indicate / gesture / motion to another that they should call the next number. The sequence of calls is purely determined by chance. That’s what makes this game so contagiously fun.

The glee that strikes a group when two (or more) people speak at the same time after a long silence is what the game is all about. Within a few minutes, you group may not have reached twenty, but some spontaneous fun was had, and you successfully filled in a few moments.

Variations

  • Ask your group to close their eyes during the activity.
  • Choose any list to recite, such as the alphabet, the chemical tables, months of the year, and numbers of seven (eg 7, 14, 17, 21, 27, 28, etc).

Taken from ‘No Props: Great Games with No Equipment’

If you know of a cool variation to this exercise, please add a comment…

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    I love to lead ice-breakers, group games and team-building

    Hi, I'm Mark Collard.

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